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WAVE SURVIVAL · SEASON 0
0 RAR
🎮 Season 0 is Free to Play — no wallet, no deposit, no sign-up. Drop in, fight, earn RAR points.
RobinArena // SEASON 0 · 30-SECOND WAVE SURVIVAL

Rob the bots, keep the RAR

No wallet. No ticket. Drop in, fight the wave, leave with RAR. Season 0 is a points season — balances settle when $RAR launches on Robinhood Chain, so nothing real is at stake until then.

STAKED ARENA · ONE RULE Every score above 0.80 pays out.
30sper wave
4enemy classes
0real ETH at stake · S0
Every parameter — the payout curve, the token model, the anti-farming system — lives in the
LOADING ASSETS…
ESC to release mouse · Click to lock
WAVE
1
TIME
30
SCORE
0
acc·hs·surv
RAR EARNED
0.0
TACTICAL MAP
SESSION PnL
+0.0
Drops 0.0 · Ammo 0.0
HEALTH100
ARMOR50
AMMO ECON100%
AR-7 PULSE RIFLE
30/120
R Reload · Click to Fire

ARENA STANDBY

Lock your mouse below to enter first-person view and eliminate every enemy in the wave.
This run is a Free Arena — drops decay per run, no ticket risk.
GATE · Trial Hold 150,000 RAR ≈ $3.00 LOCKED
W A S D
Move
MOUSE
Aim
CLICK
Fire
R
Reload
SHIFT
Sprint
Left Stick
Move
Drag Right Half
Aim
Fire Button
Hold for Auto
Melee rusher · humanoid Gunner · hide behind cover Elite · drop ×2.2 BOSS · every 5 waves · drop ×6
S
WAVE 7 CLEARED
// CURRENT PRICE $0.00002000 / RAR (PONS curve · m=1.00) sim m
Withdrawable Cash · RAR
0RAR
ETH Balance · Staked Arena
0.0000
Total Converted
0
Total Burn Contribution
0
Rollover-Free Quota
0 / 400

Asset Rules · Dual Balance

Min Withdrawal100 RAR
Rollover-Free Quota A400 RAR
// Withdrawal rules (fee / cooldown / cap) published at TGETGE
Season 0 · off-chain points. The Cash ↔ real-asset channel opens at TGE.

Vault Health

Season 0 · simulated — full vault model & DPA rules in the Whitepaper
Collateral Ratio7.1–10.2x
Minimum Required1.2x
Safety Buffer492–750%
The modeled end-of-period Cash liability is 19,547 RAR — within the safe range of the 90-day simulation. If the collateral ratio falls below 1.5x, DPA cuts payout coefficients and suppresses output — the full mechanism lives in the Whitepaper.

Gear Inventory

Zero durability requires repairs — repair fees are a core sink

Ledger

Latest 8 entries
TypeDetailAmountTime

Your Source / Sink Structure

Daily Missions

Resets in --:--:--

Weekly & Season

Resets in --:--:--

Today's Output Cap

0.0/50,000 RAR
FREE ARENA CAP
The free arena's daily drop hard cap is 50,000 RAR. Beyond it, only kill feedback and rank points remain — no more token output.

Drop Decay Curve

Anti-farming core
Human players (4–12 runs/day) Farms (80 runs/day)
The first 4 runs pay full drops; from run 5 onward each run multiplies by ×0.55, floored at 5%.
Human players average 4–12 runs a day and are barely affected. Farms average 80 runs — from run 12 onward each run yields under 16.7 RAR per kill (the 5% decay floor), so the marginal return on multi-accounting approaches zero.

Your Season Standing

identity-bound · Season 0 · device-local board

Season 0 Leaderboard

real identities on this device · no simulated rivals
Rank Identity Best Avg Runs A-grade Est. reward
Ranking metric = best single-run score (acc ×0.5 + hs ×0.3 + surv ×0.2), ties broken by score sum.
This board ranks the real identities that have played on this device (guest + connected wallets). Same wallet on another device is a separate local ledger until Season 0 settles — your Season Pack is the cross-device claim artifact.

Season Pack · Claim Artifact

hash-chained run ledger → TGE claim receipt
chain 0 receipts · root —
Every finished run is chained (SHA-256) under the active identity. Export the pack and sign the root with your wallet to prove ownership — this JSON is your Season-0 settlement artifact at TGE. Verify re-checks integrity on any device; Restore rebuilds this device's Season-0 ledger (chain + runs + rank stats) from a pack — connect the same wallet first. Balances ($RAR / $ETH) are device-local vault credits and never move with a pack.

Reward Rules

design values · [PLACEHOLDER] · final at TGE
  • Eligibility — Season 0 needs ≥ 10 runs, ≥ 3 A-grade (score ≥ 0.80, same bar as the staked-arena skill gate) and a best score ≥ 0.70.
  • One entry per wallet — a bound address claims once. Guest sessions rank for fun but hold no reward claim; bind your wallet to make your Season-0 ledger claimable.
  • Pool — rewards are reserved at TGE from the Season-0 reserve (real tax income), never minted pre-launch. Top 1–10 take 25% / 15% / 10% / 5%… down to 3%; ranks 11–50 share the remainder pro-rata by score.
  • Anti-farm — free-arena decay (×0.55, floor 5%) already collapses multi-account marginal returns; the per-wallet single-claim rule makes farming the board pointless.

Payout Ratio · All Tiers

net ETH at each score band · 1 RAR = curve 1.68–20.58 Gwei · settle @ 20.58 Gwei · ETH ≈ $2,500 · risk cap ×1.11
Pick a tier, score the wave, get paid in ETH. The four numbers above each tier column are the real cost; the table below is the real return. The break-even score is where net flips from red to green — that's the actual skill gate, not a marketing line.
Score band Pop. % × Trial · 10 RAR Standard · 50 Pro · 200 Elite · 1,000
risknet risknet risknet risknet
How to read it — "risk" is the upfront exposure (ticket × 1.11) in ETH. "net" is the payout at that score band minus that risk. Green means you walk away richer; red means the run cost you. The break-even score is 0.80 — the bottom edge of the B row (×1.176 ≥ exposure ×1.11). Below it, the staked arena is a paid tutorial — play there to learn, not to earn.

Select Stake Tier

All four tiers share one payout table — exposure scales with the ticket
Population expected return: (mean of the skill curve · modeled, not live)
After the ×1.11 exposure (ammo + durability) your net EV is roughly — and above skill 0.82 the expected return turns positive. That is the only long-term profit path in the staked arena: score, not luck.

Payout Table

Score weights accuracy, headshots and survival time
Population-wide expected return is ; the curve is convex by design — low tiers fund the top 5.1% who take ×1.74, so only skill yields positive EV. The in-game rake, the on-chain trade tax that funds the ETH pool, and the full payout simulation live in the Whitepaper.

Entry Confirmation

Trial · live
Ticket10 RAR
Ammo pre-deduct (~9%)0.9 RAR
Durability wear (~2%)0.2 RAR
Max Exposure11.1 RAR
Max Payout (×1.742)17.4 RAR

PAYOUT BY SCORE

SETTLE @ 20.58 GWEI (CURVE END) · ETH ≈ $2,500
GradeScore×Payout (ETH)Net (ETH)
The staked arena carries principal-loss risk — pick a tier that matches your skill.

Prize Pool Orderbook

Simulated · TGE on-chain

THE LOOP

One run, four steps — how play becomes a payout

Staked Tier Economics

4 tiers share one payout table · exposure = ticket × 1.11 · break-even where ×multiplier ≥ 1.11

Economy Loop

Every payout is matched by a sink — sources · vault · sinks · DPA circuit

Token Circulation & Net Inflation

90-day simulation · RAR
Circulation Daily Source Daily Sink

Source / Sink Structure

Cumulative 90 days · RAR flows · 1 RAR = curve 1.68–20.58 Gwei · ETH ≈ $2,500
Source Sink

Player Segment Earnings

90-day output per player (RAR)

System Alerts

Automated monitoring

Your Recent Runs

Last 20 runs · score 0-1

Key Parameters & Validation Status

Any value without a playtest is marked PLACEHOLDER
ParameterValueDesign RationaleStatus
// WHITEPAPER · v0.1 DRAFT

RobinArena — A Skill-Based Shooting Economy

RobinArena is a single-scene wave-survival shooter whose every payout rule is calibrated before a single token exists — numbers first, launch later. This document describes the token model, the play-to-earn loop, the anti-farming system and the launch plan. Values marked VERIFIED come from bot calibration; everything else is pending the 7-day playtest.

$RAR Tokenomics

Robinhood Chain
Token$RAR — skill currency
ChainRobinhood Chain (4663 · Arbitrum Orbit L2)
ContractTBA
In-game points$RAR — mined · 50,000/day cap
Price modelPONS V2 curve · 1.68 → 20.58 Gwei (×12.25)
Settlement refgrad anchor 2.058e-8 ETH/RAR
USD basisETH ≈ $2,500 · gate design ref ≈ 8 Gwei
Drop decay×0.55 from run 5, floor 5%
Staked-arena rake3% — fully burned
On-chain trading tax3% buy/sell → ETH prize pool
Prize pool budgettax × 80% per day
Entry gate (#104)$3 / $10 / $30 / $100 — hold-to-play
Gate elasticityε=3 · price +1% → gate +3%
Output target (#105)gate ÷ 15 · 15-day payback (2% guard)
Supply guard (#105)daily output ≤ 2% of supply · pro-rated by headcount
Withdrawal cap (#105)≤10% of daily output / day · 30-day rolling unlock
Withdrawal fee3% — fully burned
90-day output/sink1.008 (steady state)

Play-to-Earn Model

Where the money comes from — every payout is matched by a sink
Every RAR paid out is matched by a real sink — there is no faucet. The loop:
PLAY
Free & staked arena runs
EARN
Kill drops · score tiers
SINK
Ammo · repairs · 3% rake burned
WITHDRAW
Vault-collateralized cash
SegmentRuns/dayNet / day
Casual (skill 0.42)4.0+33,818 RAR
Regular (skill 0.55)12.0+36,646 RAR (staked: 0.82+ skill)
Grinder (skill 0.72)30.0+38,985 RAR (decay-capped)
Farm bot (80 runs)80+37,228 RAR · 40× the time cost

Anti-Farming & Fairness

Why multi-accounting fails
Hard daily cap — 50,000 RAR per player per day; beyond it only rank points accrue, zero token output.
Per-run decay — ×0.55 compounding from run 5, floored at 5%. A human at 4–12 runs is unaffected; a farm at 80 runs earns under 16.7 RAR per kill.
Ammo is money — every shot costs 16.7 RAR. Spraying is a direct loss; bots that brute-force runs burn their own margin.
Convex staked payout — the bottom tiers get almost nothing, the top 5.1% take ×1.74. Only skill generates positive EV.
DPA circuit breaker — if the vault collateral ratio falls below 1.5×, payout coefficients are automatically reduced.

Roadmap

Season 0 → on-chain
S0 · Season ZeroLive beta · off-chain points · economy calibrated by bot simulation (current)
S1 · Playtest7-day external playtest (5–10 players, 3 cohorts) · economy gates D7 ≥ 15% retention · output/sink 0.95–1.05
S2 · $RAR Launch (TGE)Robinhood Chain contract deploy (PONS V2) · Buy $RAR opens · on-chain dual-balance vault
S3 · Staked Arena On-ChainTickets & payouts settle on-chain · 3% rake burned at block level · prize-pool orderbook
S4 · Seasons & MobileSeason system · leaderboards · native mobile build

FAQ

Most-asked questions before launch

A browser wave-survival shooter you reach in one click — no install, no wallet. You clear 30-second waves of robots and soldiers, and every kill drops RAR.

The economy is calibrated by simulation before launch. Season 0 runs on off-chain points while every payout rule is verified — no real asset is at stake until TGE.

No — the Free Arena has zero entry barrier. Click Deploy and play: no wallet, no download, no ticket, no sign-up.

Deposits are not even open in this build. Wallet connect is a guest-session preview until TGE.

Your wallet is your Season-0 account. Every run you finish is stamped into a per-wallet hash-chained receipt ledger (each receipt locks the previous one — tampering breaks the chain), and the chain root can be signed with your wallet. The result is a Season Pack: a verifiable, exportable claim artifact for this device's ledger.

At TGE the pack is the input to settlement — your Season-0 points, staked results and leaderboard reward band convert against the $RAR economy from that proof. Staked play already requires a bound wallet; the Free Arena stays wallet-free.

The Rankings board ranks the real identities that played on your device by best score. Season-0 reward bands sit on top: top 1–10 take 25% down to 3% of the season pool, ranks 11–50 share the remainder pro-rata.

Eligibility needs ≥ 10 runs, ≥ 3 A-grade (score ≥ 0.80) and a best score ≥ 0.70, one entry per wallet; guest sessions rank for fun but cannot claim. Pool size and band splits are design values [PLACEHOLDER] — they finalize at TGE from real tax income, never minted before launch.

In the Free Arena every kill drops RAR — headshots ×1.6, elite kills ×2.2. Drops are capped at 50,000 RAR/day and decay ×0.55 per extra run from run 5 (floor 5%).

In the staked arena you arm a ticket (10/50/200/1000 RAR) and your final score band returns 0–×1.74 of its ETH value. Your score is the outcome — there is no random multiplier.

It carries principal-loss risk and is strictly 18+. What separates it from gambling is that EV is skill-weighted: the payout curve is convex, the 3% rake is fully burned, and your score — not a random multiplier — decides the outcome.

Two skill lines matter. 0.80 is the single-run break-even — the bottom edge of the B payout band repays your ticket plus ammo and repairs. 0.82 is the long-term line: runs vary around your true skill, so staying profitable across many runs needs sustained 0.82+ play (the figure the economy tables use).

Anti-farming. The first 4 runs of a day pay full drops; from run 5 each run multiplies by ×0.55 (floor 5%).

Casual players hitting the daily cap are unaffected — 80-run farms earn almost nothing, which protects the token's output budget.

The vault holds two balances, and conversion uses the graduation anchor — 1 RAR = 2.058e-8 ETH · 20.58 Gwei, the terminal price of the PONS V2 bonding curve. Until graduation, $RAR trades along that curve from 1.68 to 20.58 Gwei, so the rate is not a fixed peg.

Per-withdrawal rules: minimum 100 RAR, a 3% fee fully burned, a 400 RAR rollover-free quota, a ×3 wager multiplier, 24h cooling and a 2,000 RAR daily limit.

Above those, the #105 output model caps withdrawals at 10% of a day's output — the rest unlocks on a 30-day rolling schedule, so a bank run is structurally impossible. The cash↔real-asset channel opens at TGE.

The $RAR contract is not deployed yet — there is no presale, no private round and no contract address. Any address claiming to be $RAR before the official announcement is a scam.

At TGE on Robinhood Chain (4663), every Buy button on this site activates from one verified link to the contract and DEX. Until then the Buy buttons open the pre-sale notice instead.

Four sinks run continuously and are fully burned: ammo (16.7 RAR/shot — scaled ×833 in lockstep with the phase-2 denomination rework, holding the ~26% sink loop), gear repairs, the 3% staked-arena rake and the 3% withdrawal fee.

On the supply side, site-wide daily output is hard-capped at 2% of supply, pro-rated by headcount — the kernel output is 12.3× that cap, so the cap is what actually binds. The 90-day simulation holds output/sink at 1.008, and the DPA circuit breaker cuts payouts automatically if vault collateral drops below 1.5×.

The #105 output model targets 15 days at the launch price: daily output = entry gate ÷ 15, and it is price-invariant — the payback window does not stretch when the price moves.

The honest range is 15–50 days depending on how much of the supply is staked, because the 2%-of-supply daily cap is shared across all players. The free-arena denomination is live and calibrated: per-kill 333.3 RAR, 50,000 RAR/day cap, ammo 16.7 RAR/shot — v14 bot calibration, break-even skill 0.05.

From wave 3, ranged gunners (amber on the minimap) hold distance and shoot — the orange tracer is your dodge cue, and crates block their shots.

One elite (purple, glowing) spawns per wave: 260 HP, hits hard, drops ×2.2 RAR. Clear a wave without taking damage for the UNTOUCHABLE milestone.

Every new run starts at a mode gate with three cards. 1 · Guest Trial — free, no wallet, drops pay in RAR points; your runs count to your record and carry over the first time you bind a wallet. 2 · Connect Wallet — Play-to-Earn with your real wallet: pay a $RAR ticket (10–1000) per run, hold the gate ($3–$100), settle in $ETH. 3 · Create Wallet — the same P2E economy with a one-click managed wallet created on this device.

Pick any card each run; the choice locks for that run and you can switch at the next one.

It is a real cryptographic key pair — the game signs your Season-0 receipts with it — but it is not a wallet app and holds no real assets. The private key is stored on this device only, so keep the export file offline.

Before any real deposit at TGE you must upgrade: Rankings → Season Pack → Attach real wallet moves your managed ledger and hash chain to your own wallet in one step. Managed play already qualifies for Season-0 leaderboard rewards; the upgrade just gives the same record a real-wallet owner.

Yes — the first wallet you bind adopts your entire guest Season-0 ledger (runs, drops, receipts and all) in one move. That is the conversion hook: try the arena free, then bind when you want your record claimable.

The adoption is one-time per guest profile, so the same guest record can never be copied onto two wallets. Playing as a managed (Create Wallet) identity starts a fresh ledger — guest records only migrate to a real wallet.

Export your Season Pack (Rankings → Season Pack → Export Pack) on the device that played, move the JSON over, then on the new device connect the same wallet — or restore your managed key with ↺ Restore managed wallet — and click ⤒ Restore Pack. The pack's hash chain is re-verified receipt by receipt before anything is written.

What comes back: your runs, best score, A-grades and rank standing — the Season-0 ledger and its receipts. What does not: $RAR / $ETH balances are device-local vault credits and never travel inside a pack, so the same pack can never duplicate cash across devices. At TGE, rewards reconcile on-chain per wallet and the pack is your proof of the runs.

Robinhood Chain (4663 · Arbitrum Orbit L2).

Season 0 settles off-chain while the economy is verified; the staked arena and vault move on-chain from S3.